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Video: Designing great room-scale VR interactions the Vacation Simulator way

In this 2019 GDC talk, Owlchemy Labs' Devin Reimer and Andrew Eiche share lessons learned and stories of success and failure from the development of Vacation Simulator.

In this 2019 GDC talk, Owlchemy Labs' Devin Reimer and Andrew Eiche share stories of success and failure from the development of Vacation Simulator.

What's great about this talk is that Owlchemy has done a lot of pioneering work in VR game design, and many of the lessons learned about advanced interaction with objects and characters, zone-based teleportation, and accessible design are deeply relevant to any VR game project. 

So if you're working in VR, or are just curious to hear what the process of moving from Job Simulator to Vacation Simulator was like, take advantage of the fact that you can now watch this talk for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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