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Video: Death to three-act structure! Crafting unique game narratives

At GDC 2014, game devs Richard Rouse III and Tom Abernathy detail some of the different structures employed in a variety of storytelling mediums and analyze the unique structural needs of games.

Just as TV developed a structure all its own, story designers for games must develop structures tailored to the unique needs of their story and gameplay.

At GDC 2014, game narrative experts Richard Rouse III and Tom Abernathy detailed some of the different structures employed in a variety of storytelling mediums, and explored the unique structural needs of games.

In doing so, the pair (who have worked on everything from The Suffering to League of Legends) sought to provide designers and writers with the tools they need to tell stories as only games can

Their talk proved both insightful and interesting, and it's well worth going back now to watch the entire talk for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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