In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores four design paradigms that have helped developers face these problems and survive.
It was a fresh look at a lot of stale problems in game design, one influenced by Jaffe's background in computational game balancing, and it offered a slew of fresh insights into common game design challenges.
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.