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Video: Building the touchy-feely world of Tearaway

At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.

Game worlds with touch interfaces are everywhere, but is it possible to build a world you can feel with your fingertips?

With Tearaway, Media Molecule set out to build a digital papercraft adventure that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita.

At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players. 

He also explained in detail how the team designed digital tools to allow the game world to be built so realistically that it can be spooled out of any printer and remade in real paper as players progress on that journey.

It's a talk worth watching, and you can do so right now for free via the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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