"Guessing is for rookies; prove everything in a 'production-like' environment."At GDC Online 2012, BioWare's Dave Moore reviewed how his team set up Star Wars: The Old Republic's platform to allow new players in as seemlessly as possible. Available for free thanks to The Guildhall at SMU, this GDC Vault session captured Moore discussing the intense months prior to launch of the MMO, including the middleware and database scaling and load testing done. He also touched on key business decisions that negatively impacted the service, including not requiring players to enter their credit card information during early access. For more on Star Wars: The Old Republic, check out this free GDC 2012 video with Rich Vogel and Dallas Dickinson, who address the core design concepts and major tenets that power this complex MMO.
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Video: Building Star Wars: The Old Republic's scalable platform
BioWare's Dave Moore discusses how he and his team built a robust and scalable platform environment and how they anticipated the massive launch for Star Wars: The Old Republic.