The boss battle is an awe-inspiring gameplay culmination that evaluates and breaks acquired skills, reveals more of the story, and serves as a major, memorable test of strength for the player.
In this GDC 2018 session, Untame's (known for the puzzle-platformer Mushroom 11) Itay Keren discusses the various aspects that make a well-designed, effective and memorable boss battle.
Through providing a retrospective of classic to modern game moments, Keren discusses the design fundamentals of boss battles while evoking memories of players' favorite video game encounters.
It's an insightful talk that's still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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