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At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.

September 21, 2017

2 Min Read

Leading others is tricky work, no matter what business you work in. In the game industry it can be especially hard, but many game makers are well-versed in a discipline that might help them become better leaders: game design. 

At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a leader so your colleagues have more fun, become more engaged, and work together more effectively.

It was a thought-provoking talk that explored what human needs games satisfy well, and how you as a leader can do the same. It may sound simple, but Crabtree believes power-ups and badges can be meaningful to your work as a leader. 

It was an interesting talk, and if you missed out on it the first time you can now watch it for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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