Sponsored By

In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design, and sharing those approaches with the world.

June 30, 2020

1 Min Read

In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the art of level design.

Totten's talk was a rare and intriguing look at level design through the lens of architectural theory, and he went on to flesh out his arguments for why level designers should spend more time thinking through and developing their own unique approaches to creating levels and other game content, testing that content, and sharing their knowledge of how to best design that content with the world. 

It was a fascinating session, and now anyone can watch it for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like