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Video: A postmortem look at the making of Spelunky HD

At GDC 2011, Derek Yu and programmer Andy Hull talk about the process of revamping Spelunky for consoles, in the process shedding some light on how the procedurally-generated game is built.

In 2017, Mossmouth's Spelunky is widely seen to be a bit of a contemporary classic.  

But in 2007, it was a gleam in game maker Derek Yu's eye. It wasn't until the end of 2008 that he released the original freeware version of Spelunky on PC, and it took years for the eminently replayable roguelike to be remastered and released (to remarkable acclaim) on PC, Xbox Live and the PlayStation Network.

At GDC 2011, Yu and programmer Andy Hull took the stage to talk about the process of revamping Spelunky for consoles, in the process shedding some light on how the procedurally-generated game is built and how it owes its existence to a series of prior projects and collaborations.  

It's an interesting talk, especially if you're at all interested in the history and development of the game, so don't miss your chance to now watch it for free over on the Official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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