What's so appealing about puzzles?
For level designers, at least, puzzles are a great tool you can use to give players a means of acting on your game's narrative with intent. At least, that's what Ubisoft's Jolie Menzel posited at GDC 2017 in her great talk on the art of using puzzles in game levels.
Her talk zeroed in on what exactly a puzzle is in the level design space, and explored techniques to create and refine puzzles that will elevate the player's experience in your level. She also shared some useful techniques you can use to evaluate and troubleshoot puzzles, hopefully avoiding potential pitfalls and frustrations for your players.
Menzel's talk was both fun and informative, so make time to go back and watch it now completely free via the official GDC YouTube channel!
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