"Today I'm going to share some of the stuff that I've personally found to be effective to get started prototyping, and avoid some of the very, very common pitfalls; My hope is to encourage all of us, as individuals and as an industry, to start thinking of prototyping as a form of cross-training."
With those words longtime game maker and recently-departed PopCap alum Mark Barrett launched into his GDC 2017 presentation about the value and execution of rapid prototyping.
His talk was interesting because it tackled a popular, enduring topic from a fresh perspective; for Barrett, game jams and rapid prototyping are a good way to expand your skills as a game maker and become a more capable, well-rounded huan being.
It's a positive message that was underscored with some very practical, actionable advice on how someone with limited experience coding, designing, or creating art can quickly and cheaply produce testable game prototypes.
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