informa
2 MIN READ
News

Video: A game dev guide to rapid prototyping for fun and profit

At GDC 2017 game dev Mark Barrett lays out the value of rapid prototyping, showcasing how devs with limited coding, design, or artistic skills can create testable game prototypes in 30 days or less.

"Today I'm going to share some of the stuff that I've personally found to be effective to get started prototyping, and avoid some of the very, very common pitfalls; My hope is to encourage all of us, as individuals and as an industry, to start thinking of prototyping as a form of cross-training."

With those words longtime game maker and recently-departed PopCap alum Mark Barrett launched into his GDC 2017 presentation about the value and execution of rapid prototyping. 

His talk was interesting because it tackled a popular, enduring topic from a fresh perspective; for Barrett, game jams and rapid prototyping are a good way to expand your skills as a game maker and become a more capable, well-rounded huan being.

It's a positive message that was underscored with some very practical, actionable advice on how someone with limited experience coding, designing, or creating art can quickly and cheaply produce testable game prototypes.

Now, thanks to the magic of audiovisual recording, you can go back and watch Barrett's talk (completely free!) over on the GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

Latest Jobs

Xbox Game Studios

Redmond, Washington
10.5.22
Technical Lighting Artist

Innogames

Hamburg, Germany
10.5.22
Game Designer - Elvenar

Six Foot

Houston, TX
10.3.22
Six Foot Director, Player Relations

Hometopia Inc.

Remote
10.7.22
Lead Engineer
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more