Ubisoft details the creation of VR flying game Eagle Flight at VRDC

Ubisoft Montreal's Olivier Palmieri will be sharing lessons learned from his work designing the remarkable VR flight game Eagle Flight at VRDC in San Francisco this November.

The first standalone Virtual Reality Developers Conference is coming together fast, and today organizers would like to quickly remind you about an expert talk on VR game design that attendees of the November conference in San Francisco can check out.

Ubisoft Montreal's Olivier Palmieri will be sharing lessons learned from his work designing the remarkable VR flight game Eagle Flight in "Full Speed Flying in VR! The R&D Behind Eagle Flight."

The game was the result of an R&D project aimed at finding a way to allow comfortable high speed motion in VR, so Olivier will describe this research (e.g. effects of motion in peripheral vision), and solutions he and his team found (e.g. dynamic peripheral vision blinders).

He'll also run down how he and his compatriots sought to create VR flight game controls that would not only be comfortable, but also very intuitive and precise. The results surpassed their expectations, in some surprising ways!

You won't want to miss this talk, so head over to the VRDC website now and register to attend the conference. The event will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

Plus, early birds can save up to $400 off the price of a VRDC pass by registering to attend before September 7th!

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Tech.

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