This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on how you can dust off the dried-out tropes and fascinate your players with new narrative experiences.
A major theme in games blogging this week is inventive narrative strategies, with some people finding new ways to tell stories with interactive media; and others critiquing the tropes and structures of old.
- Fatherhood isn't the shortcut to emotional complexity games wish it was • Eurogamer.net
Nathan Ditum critiques the shallow narratives of dad games.
- Asemblance is a fresh spin on memory and narrative from some ex-Bungie devs • Eurogamer.net
Christian Donlan praises some new trends in storytelling that create experiences that unfold slowly, carefully and collaboratively.
- Sam & Max: The Devil’s Playhouse | Something in the Direction of Exhibition
Vincent K. provides an unusual perspective on how systems can play a role in narrative.
- Gamasutra: David Pittman's Blog - Everything I Need to Know About Writing Video Games I Learned From Pro Wrestling
David Pittman makes a surprisingly compelling argument in favour of flimsy storytelling. He also affirms that criticism can be a product of pleasure, not just distaste.
"What I take away from wrestling’s occasionally astounding incohesion is that it doesn’t really matter. As a creative artist, I can take a hard turn and my audience will follow along if they’re on board with what I’m doing. The player and the viewer come to be entertained, and it’s always better to surprise them than to bore them. If they poke holes in the construction or logic of a scene later, at least I’ll know it comes from a place of passion instead of disdain."