Thanks everyone for the all the cool Gamasutra dialogue!
"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.
Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why not
take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER
WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING
THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908
As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment,
and tens of millions more in publicity. *Everyone* is going to want to
get their hands on that Gold 45 when it comes out, and *every* game is
gonna want to have one.
Where in the prior art can one form a fellowship based upon the
ideas/ideals/characters of the NPC’s? In what game does the eventual
outcome depend on the character and integrity—the ideals and beliefs—of
the fellowship one forms? Re: How much would it be worth to
Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?
How much would
it be worth to put the following on a game box? "It is the dawn of the
American Revolution, and it is up to you to build the fellowship that
will lead the epic battle for freedom. From tavern to tavern you must
walk the streets of Boston, listening in on conversations and
recruiting those speaking (and oft whispering) of liberty's epic
ideals. Redcoats and King George's spies abound, and when you hear the
words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you
must engage the characters by speaking of liberty's ideals yourself; or
lose their trust. Throughout you must select the best words to rally
and inspire the troops during the fierce war for freedom--to attract
the poet warriors with the greatest characters to fight alongside you.
Ideas have consequences and word must be matched with deed, as
freedom's fate falls upon your shoulders. "The tree of liberty must be
refreshed from time to time with the blood of patriots and tyrants.
--Thomas Jefferson""
I argue that such a novel approach
to gaming--not only incorporating the words of the actual Founding
Fathers--but rendering their consequences (or the dire consequences of
their absence)--would be worth hundreds of millions, if not billions.
And
wouldn't that be an awesome game??? Imagine meeting Jefferson and
Hamilton, finally defined by their greater aspects--their souls,
characters, and words--and actually recruiting Washington to command
the forces, based upon his words!
"A slender acquaintance with
the world must convince every man that actions, not words, are the true
criterion of the attachment of friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington
"Associate
with men of good quality if you esteem your own reputation; for it is
better to be alone than in bad company." --George Washington
Yes--of
course we could give all the revolutionary soldiers BFGs and Lancer
Chainsaws to satiate the fanboys; but the big draw of the game would be
its depth and profundity! And imagine that in one of the Taverns is a
hooker with a heart of gold. Hire her and kill her, as is exalted in
GTA, and the world is lost. Talk to her, and "lady liberty" will tell
you where you can find Thomas Paine.
Video games are a crowded
art, and many argue there has been little innovation in the past
several years (or decades), especially when it comes to depth,
meaningful drama, and storytelling. Of course all the PR departments
stamp "depth, character, meaningful drama, and epic storytelling!" on
the boxes, just as they stamp "Dante's Inferno" on the game which
places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and
nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.
A small
innovation in a field of "crowded art" can go a long, long ways. For
instance, applying the patent's same technology to the traditional
Vampire/Zombie game would result in the following enhanced gaming
experience:
The "Gold 45 Revolver" mod of Left for Dead would be
described with (seriously--the buzz alone on this would be worth
millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):
This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod
is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day
survival-horror universe, the co-operative gameplay of Left 4 Dead
(L4D) casts four "Survivors/freedom fighters" in an epic struggle
against hordes of swarming zombies/communists and terrifying "Marx
Infected" mutants. A new and highly virulent strain of the Marxist
virus emerges and spreads through the human population with frightening
speed via words, both spoken and written. The pandemic's victims become
grotesquely disfigured, violent psychopaths, attacking the uninfected
on sight by handing them pamphlets and espousing Marxist philosophies
while trying to bite/harm them. As one of the "lucky" few apparently
immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von
Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city
crawling with thousands of the bloodthirsty Infected. Alone, you're
dead. But together with a handful of fellow survivors, who you can
identify and recruit via dialogue trees incorporating
Hayek/Jefferson/the Constitution wherein you also assess the NPC's
responses, you might just form a fellowship and fight your way to
safety. Players can play as a Survivor or as one of four types of
Boss/Marxist Infected, each of whom possess a unique mutant ability,
such as a 50-foot tongue lasso, tenure at an ivy league university, an
MBA, or a giant belly full of explosive methane gas. The gameplay of
L4D is set across four massive campaigns. The zombie population of each
mission is choreographed by an AI Director that monitors the human
players' actions and creates a unique and dramatic experience for them
on the fly. Zombies may be transformed back into humans by quoting
Hayek/Jefferson/et al. to them; but the further they have devolved--the
more collectivist literature they have imbibed and the more MBA
groupthink classes they have taken--the harder it is to save them.
Early on in the game, some Vampire/Zombies may appear to be normal
humans, and the only way to find out would be to quote Hayek to them
and see if they respond with Lenin or Mises. Some of them can be
reformed via dialogue, but for others, they can only be reformed by
death. And in the end--only those players who have done their best to
reform the Vampires/Zombies in word and deed--only those who have acted
morally throughout the game, can truly wield the Gold 45 Revolver and
realize its true power as it shoots Zeus's Lightning while leveling the
zombie masters and their hordes. Should you fail to reach and exalt
your peers with classical ideals, the world will end as a zombie
communist tyranny--"for the greater good of all.""
Imagine how
many millions would want to play such novel game types wherein *ideas
had consequences*, and soul, character, and honor mattered! Litertaure
including 1984, Animal Farm, A Brave New World, V is for Vendetta, The
Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought
to life on a more profound level!
The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
that the Zombie/Vampire virus/quality is transmitted via ideas in the
game--both spoken and written--as opposed to only via physical contact,
such as being bitten/attacked/etc.
Imagine the possibilities with that novel game engine/concept in the
hands of creative developers!! A thousand, thousand novel
Zombie/Vampire games could be created, and epic literature could be
brought to life, including 1984/Brave New World/The Road to
Serfdom/etc, as well ad the American and Communist Revolutions! This
would mean tens of millions of $$$ and an epic renaissance in the now
staid vampire/zombie format. And it would be easy to do--just a couple
books/words/ideas introduced into L4D, for starters, would be epic! Of
course we would still include all the physical
gameplay--biting/shooting/baseball bats/etc.--but we would layer it on
top of classical, exalted ideas and ideals.
Art has ever been
the realm where the noble soul could place their ideals which the world
had no use for; and the novel game engine described by this new
technology; opposed vehemently by the dominant fanboy/feminist
fiatocracy—would foster a new realm of exalted gaming for true
artsists—both those who created new games and played them.
The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.
[0445]To
date, no game allows one to fight for the US Constitution and a sound
currency. No game allows one to fight for the Founding Father's
original intent--for life, liberty, and happiness for all. No game
allows one to fight for economic freedom beyond the fiat system that
robs us all via the inflation tax. No game allows the player to quote
Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses
in dialogue trees, nor via other means, en route to winning the hearts
and minds of their people, rounding up and inspiring a group of rebel,
and leading those rugged rebels in a battle founded upon ideas. No game
allows one to fight Big Brother and ensure greater Civil Liberties and
Personal Freedom. And certainly, no game allows the player to fight to
implement the Constitutional Gold Standard, nor to take on the divorce
regime, nor to protect the unborn. [0446]The present invention would
allow the themes of V is for Vendetta, Atlas Shrugged, and The
Fountainhead to be brought to life, as well as Orwell's 1984, which
resembles the modern university. The plot of 1984 could be enhanced,
and hope could be allowed for Winston Smith. Suppose that Winston was
successful in speaking with and recruiting enough people for a revolt.
If he was too upfront with his ideas, he might be put to death. If he
was too coy, he would never reach them. If he was too persistent, he
could offend some people. If he gave up too soon, he might lose loyal
followers. At any rate, it would make a great and unique game, as
Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886