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Thatgamecompany will deconstruct Sky's emotional storytelling at GDC

Using examples from Sky, a game of "connection & altruism", thatgamecompany's Jennie Kong will present the studio's unique re-iterative method to finding emotional engines for story/player narrative.

From Flower to Journey, thatgamecompany's games have a penchant for showcasing innovative and beautiful ways of telling stories. Now the studio is working on a multiplayer game, Sky, and at the 2019 Game Developers Conference you'll get to see how they're building its narrative structure to evoke emotion.

As part of the GDC 2019 Game Narrative Summit, thatgamecompany writer Jennie Kong will be presenting a talk on "Evolving Emotional Storytelling in thatgamecompany's 'Sky'" which should help illuminate how the studio builds emotional narratives.

Using key examples from the development of Sky, a game anchored in "connection and altruism", Kong will present the studio's unique re-iterative method to finding the emotional engine for their story and player narrative.

This includes a look at the studio's approach on evolving the linear structure to create multiplayer emotion, creating a world with layered non-verbal story content, and crafting compassionate behavior within a community through beta testing narrative design. Don't skip it!

For more details on this talk (and many more!) check out the GDC 2019 Session Scheduler. There you can begin to lay out your GDC week, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. 

Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.

For more details on GDC 2019 visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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