"Two years from now, I guarantee you’ll be standing in the middle of the Boston Marathon bombing aftermath, instead of watching it on TV."
- Nonny de la Peña, CEO of Emblematic Group, which is creating a VR experience based on the Trayvon Martin shooting
The fact that VR can put you directly into situations and let you experience them as they happen is opening up the potential to use the technology to let users understand these situations in new ways. A new article on Re/code offers thoughts from filmmakers and developers who intend to use it for that purpose.
The idea is that by experiencing these events as directly as possible, we can better understand their impact. But how much is too much? "If you’re in a firefight in Afghanistan, do you really want to be in there for an hour and a half?" asks director Geri Migielicz.
As game developers, VR is still a largely untapped medium; looking at what it can do from an outside, but related perspective offers food for thought. You can read the whole story over at Re/code.