Sponsored By

In this episode of Talking Devs, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animator Jonathan Kim about the recently launched Super Smash Bros. for the Nintendo 3DS.

Christian Nutt, Contributor

October 6, 2014

1 Min Read

This is the second episode of Talking Devs, a Gamasutra podcast in which a whole host of prominent game developers delve into the design behind some of the most interesting video games the world has to offer.

In this episode, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animator Jonathan Kim about the recently launched Super Smash Bros. for the Nintendo 3DS. Where has Nintendo taken the Smash series with this first ever handheld edition of the franchise?

You can listen below, or grab a copy via iTunes. There's also an RSS feed available.

The intro track is called Timelapse Kingdom, and is from Daniel Rosenfeld, also known as C418.



Disclosure: Nutt is currently doing some writing for Skullgirls on the side.

About the Author(s)

Christian Nutt

Contributor

Christian Nutt is the former Blog Director of Gamasutra. Prior to joining the Gamasutra team in 2007, he contributed to numerous video game publications such as GamesRadar, Electronic Gaming Monthly, The Official Xbox Magazine, GameSpy and more.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like