informa
News

Slow Game Jam aims to fuel creativity by canning crunch

"The jam was anti-crunch, asking jammers to relax and allow themselves to be playful and creative. To begin, we asked them to imagine they were musicians in a living-room, jamming a tune together."

Game development is often associated with long working hours, frantic production cycles, and fluctuating deadlines. But a new type of game jam looked to tear down those dated preconceptions by proving that sometimes, slow and steady really does win the race. 

The suitably titled Slow Game Jam took drew to a close this week, and brought together roughly 260 developers, including familiar faces like Monument Valley creator UsTwo, from around the world for a united expedition into the world of 'slow games.' 

The Jam was split into two parts, with 40 devs getting together in London for a weekend of face-to-face iteration. While an online game jam also took place from March 25 to April 9 to let devs create something without the worry of time constraints looming overhead. 

It's a curious twist on the tried-and-tested format that produced some interesting results. For instance, the UsTwo team whipped up a little title called Chill and Chart, which asks players to stroll around an uncharted island and map it out for others to enjoy. 

Another entry, 4Ever Transit Authority, sends players on an infinite trip through a procedurally generated city, while minimalist creation Seven Doorways is an experimental prototype that presents different explorable environments based on what day of the week it is. 

"The jam was anti-crunch, asking jammers to relax and allow themselves to be playful and creative. To begin, we asked jammers to imagine they were all musicians in a living-room, jamming a tune together. What the music sounds like is not as important as the fact they were chilling with friends, being creative together," reads a press release. 

"Slow games have a slow game loop. They often feature a lot of automation and very little interaction so the player never has the urge to have to play the game, but can step back and let the game run. It is about enjoying the passing of time without worrying about action."

All the submissions are well worth checking out, and can be found over on the Slow Game Jam itch.io page

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more