Showcase your design skills with GameCareerGuide's Game Design Challenge

Our sister site, aimed at students and beginning developers, has a challenge every three weeks -- and if you fit the bill, you can enter and offer your own take.

Gamasutra's education-focused sister site GameCareerGuide offers information for game industry students and beginners -- and every three weeks, it also launches a Game Design Challenge that anyone can join in.

While the contest is aimed at beginners, it's a great way for anyone to flex their design muscles and come up with interesting ideas -- and then submit them to for evaluation. 

You can see the results from the latest challenge if you want to see what winning ideas look like. 

Here's the current challenge: 

Design a versus fighter that does NOT feature traditional fighting game mechanics.

With the recent release of Street Figher V, Capcom's flagship one-on-one fighting franchise is once again in the spotlight. While the series is best known for helping to lay the foundation for the fighting game genre, it also spawned Super Puzzle Fighter II Turbo, a competitive puzzler that swaps out flying fists and feet for tile-matching, combo-chaining puzzle mechanics. Though Capcom never revisited its mechanics for a sequel, Puzzle Fighter is fondly remembered today, and competition remains fierce among veteran players.

For Game Career Guide's latest Game Design Challenge, your job is to design a one-on-one fighter that that does NOT feature traditional fighting game mechanics.

You can explore any genre you wish for your entry, but your game must feature physical combat between two characters at its core. It's up to you to determine how the player triggers attacks and counterattacks during gameplay without relying on fighting game mechanics, ala Puzzle Fighter. For example, consider a competitive pinball game where life-draining combos are executed by hitting certain bumpers, or a point-and-click adventure where you solve puzzles to inflict damage on your opponents in a martial arts tournament. 

It can be difficult to work within an established genre without relying on its core mechanics, but Puzzle Fighter's unconventional approach to its source material made it a memorable hit. Feel free to get creative with this one, and good luck!

Interested? Head over to GameCareerGuide to get the full details and submit your idea. 

Latest Jobs

Xbox Game Studios

Redmond, Washington
Technical Lighting Artist


Hamburg, Germany
Game Designer - Elvenar

Six Foot

Houston, TX
Six Foot Director, Player Relations

Hometopia Inc.

Lead Engineer
More Jobs   


Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter


Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more