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Raph Koster explores what AR/VR devs can learn from MMOs at GDC 2017!

In his GDC 2017 Design track talk on "'Still Logged In: What AR and VR Can Learn From MMOs," Koster will talk about the social and ethical implications of turning the real world into a virtual world.

Registration is now open for the 2017 Game Developers Conference, the largest event for game industry professionals in the world, and today organizers are proud to highlight another one of the great talks taking place at the show!

Niantic and The Pokemon Company's augmented-reality mobile phenomenon Pokemon Go had a huge impact on the game industry this year, and veteran online game designer Raph Koster believes it has fundamentally changed the way we understand MMO game design.

In his GDC 2017 Design track talk on "'Still Logged In: What AR and VR Can Learn From MMOs," Koster will talk about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.

Make time to check it out, because Koster wants you to leave this session with a renewed appreciation for the history of virtual community design; with ethical guidelines in mind for the rising future of social AR and VR; and hopefully with a very real desire to implement those guidelines in your work.

This is just the beginning -- conference officials look forward to announcing many more great GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead.

For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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