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Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games based on their social impact and contribution towards learning.

Chris Kerr, News Editor

June 19, 2019

1 Min Read

Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games and cross reality experiences based on their social impact and contribution towards learning.

Nintendo took home the prestigious Game of the Year Award for its work on Nintendo Labo, a range of do-it-yourself cardboard kits that allow players to turn their Switch into a series of unique toys and peripherals, such as a programmable robot or virtual reality headset. 

Ubisoft, meanwhile, was handed the first ever Industry Leadership Award for its "longstanding dedication to social impact and the positive power of games." 

The French studio also took home the Best Learning Game and People's Choice Award for creating Discovery Tour, a combat-free education mode in both Assassin's Creed Origins and Odyssey that turns the game world into a virtual museum complete with virtual guided tours and historical sites to discover. 

The full list of winners was revealed by Games for Change on Twitter, but we've taken the liberty of re-posting it below.

2019 Games for Change Award Winners

  • Game of the Year Award - Nintendo Labo

  • Most Innovative Game - Tendar 

  • Best Gameplay - Gris

  • Most Significant Impact - Unicef Kid Power

  • Best Learning Game - Assassin's Creed Discovery Tour

  • Best Student Game - Prism

  • Best XR For Change Experience - Homestay

  • People's Choice Award Winner - Assassin's Creed Discovery Tour

  • Industry Leadership Award - Ubisoft

  • Vanguard Award - Lindsay Grace

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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