informa
1 MIN READ
News

New game jam celebrates the return of the interactive loading screen

Indie developer Kai Clavier has organized the first loading screen game jam of the millennium, celebrating the expiry of a patent filed by Namco that forbade the use of interactive loading screens.

To celebrate the expiry of U.S. patent 5718632, that's the one filed by Namco back in 1995 forbidding the use of interactive loading screens, indie developer Kai Clavier has organized the first loading screen game jam of the millennium. 

The idea is simple: create an interactive loading screen that would've infringed on Namco's patent, and, in Clavier's own words, "stick it to the man" in the process. 

Entries can either be games based around interactive loading, or a game that features an interactive loading screen. Submissions will be judged based on the loading screens themselves and how well they tie into the game.  

Naturally, loading screens that blatantly disrespect Namco's original patent and feature a commentary on patents that hold back design will be awarded bonus points. 

There are just 3 days and 14 hours left to submit your project, so head on over to Loading Screen Jam's itch page to find out how you can take part.

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more