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A quick and incomplete guide to check, modify and execute your game ideas and to keep 'em on track to successfully reach your target gamer.

anjin anhut, Blogger

May 8, 2010

1 Min Read

A quick and incomplete guide to check, modify and execute your game ideas and to keep 'em on track to successfully reach your target gamer.

This is something I've cooked up for my students @ Games Academy, to help the art department and the game design department focus on the same goals in their projects and to allow them to evaluate their ideas and progress on a more objective level.

zoom in:


There is also a printable version available.

Feedback and additional points to put in there are welcome.

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