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Lucasfilm ILMxLAB engineers break down VR's accessibility issues at GDC 2017

In their GDC 2017 talk, ILMxLAB's Hannah Gillis and Ben Peck will jumpstart the accessibility conversation within the VR dev community and share lessons learned, as well as areas for improvement.

Healthy conversation about how we build virtual reality games and experiences to be widely accessible is important, so the organizers of the 2017 Game Developers Conference are proud to highlight a thoughtful talk on just that topic from some of the minds at Lucasfilm's ILMxLAB venture.

In their GDC 2017 talk on "Sources of Inspiration for Approaching Accessibility in VR," ILMxLAB's Hannah Gillis and Ben Peck will jumpstart the accessibility conversation within the VR development community and openly share lessons learned, as well as areas for improvement.

Make time to check out the talk, because the pair will run down novel challenges to accessibility in VR projects, using the public demonstration of ILMxLAB's Trials on Tatooine at the Star Wars Celebration 2016 convention as a real-world example.

Attendees will also be given a survey of architecture, theme park design, and film set design, outlining their conceptual approach to accessibility and universal design, along with examples of what this means in practice, providing them with new resources for inspiration and insights.

So don't skip it! Conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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