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Learn to make great interactive experiences for mobile at GDC 2018

At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) will discuss and debate how to create great narrative experiences for mobile.

The Game Developers Conference in San Francisco next March promises a smorgasbord of interesting and useful learning opportunities for devs, including an expert panel discussing the art of making great interactive narrative experiences on mobile.

This GDC 2018 Narrative Summit session on "Designing Great Interactive Narratives on Mobile" will feature a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) discussing and debating how to create great narratives for mobile users, navigating shorter attention spans, on-the-go consumption, and smaller interactive screens.

The panel will be moderated by GamesRadar+ senior news editor Rachel Weber, and you'll want to be in attendance because you'll hear multiple perspectives on how to make the best interactive mobile narratives.

These panelists (Inkle's Jon Ingold, Big Fish's Marissa Bell, and Pocket Gems' Cass Phillips) have all taken different routes in designing story-centric mobile games/apps, and you'll have the opportunity to ask them your own questions when you come out to see the talk.

Also, we have plenty more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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