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Learn to make better VR games through applied psychology at GDC Europe

At <a href=www.gdceurope.com/?_mc=blog_x_gdceu_le_tsnr_gdceu_x_x-gdce16>GDC Europe</a> game designer and Exozet Berlin VR consultant Thomas Bedenk will share learnings on improving VR productions through psychology.

July 29, 2016

1 Min Read

Virtual reality, at it's best, can make you feel like you're somewhere else -- and that means VR developers can benefit greatly from even a moderate understanding of how people think and feel.

At GDC Europe 2016 next month, game designer and Exozet Berlin VR consultant Thomas Bedenk will deliver a talk on "Psychology of Virtual Reality: Presence, Agency, Social" that aims to provide just that.

From Bedenk's perspective, the key outstanding elements of VR are its social possibilities and its capacity to foster presence and agency among players.

During his talk, he'll share ideas for how to improve your VR productions by catering to players' perceptions and psychology, and offer concrete examples of how such improvements can be made. Don't skip it!

You can find more details on this and all other announced talks over on the online GDC Europe 2016 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App!

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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