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HTML5 is (finally) feature complete
This week marks a major milestone for HTML5, as the World Wide Web Consortium (W3C) has published the complete definition for the language's specifications.
HTML5 has been in development for several years now, and while it's had its fair share of criticism, it's impossible to completely shrug off the promise of a purely web-based platform that can be used to create and release games on any number of supported devices, from phones to PCs and beyond. This week marks a major milestone for the HTML5 project, as the World Wide Web Consortium (W3C) has finally published the complete definition for the language's specifications. The W3C did note that the specifications are not yet the W3C standard, but that they are technically "feature complete," such that development studios can now plan and implement HTML5 with a stable target in mind. The group is also keen to stress that it has big plans for the future of HTML5. A draft of HTML 5.1 is already available to view online, and the W3C intends to combat browser fragmentation by standardizing future definitions via interoperability -- that is, by which each browser and HTML5 implementation seeminglessly exhanges information between each other. Specifications for Canvas 2D, the element of HTML5 that allows the language to render dynamic 3D shapes and images, are also complete and published online. A draft for Canvas 2D, Level 2 is also available to view.