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Two of the creative minds behind Floor Kids sat down with Gamasutra to talk about how they got into game development.

Bryant Francis, Senior Editor

June 1, 2018

1 Min Read

Floor Kids isn't like a lot of other games that have found success on the Nintendo Switch. It's a rhythm game but doesn't need the player to hit all the beats, it has freestyle dance moves but also encourages players to build combos. It's a game about the world of breakdancing, and it's made in part by two artists who lived in the world of music before they became game designers. 

Today over on the Gamasutra Twitch channel, we got to talk with DJ/musician Kid Koala and artist/animator JonJon about their experience teaming up as artists and finding a game design team that could bring their vision of a b-boy/b-girl game to life. It's a story about animation & music inspiring each other, about translating mobile game mechanics to the Nintendo Switch, and about finding collaborators who spoke their language even while coming from different backgrounds. 

For your convenience, we've embedded our conversation with the duo up at the top of this article. If it's a chat that catches your interest, be sure to follow the Gamasutra Twitch channel for more great developer interviews!

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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