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Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile, and the first to use the Vulcan API.

Chris Kerr, News Editor

February 25, 2016

1 Min Read

Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile. 

ProtoStar is the first application to use the new Vulcan API, a cross-platform open graphics API that's being touted as the successor to OpenGL by its creator, The Khronos Group.

Epic first unveiled ProtoStar using a Samsung Galaxy S7 at Mobile World Congress earlier this month, drawing attention to the demo's slew of rendering achievements such as improved temporal anti-alisasing, dynamic light refraction, high-quality mobile depth of field, and dynamic reflections. 

You can find out how ProtoStar was put together in the video above, or head on over to the Unreal blog for more info. 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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