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Hello, Gamaworld
Just a quick test post to get things rolling. Topic brain blast:
-The Indie brand, and how it's being built with each "indie" release -The 'novel mechanic' movement in game design -The Mr. Peters button and expression through system design
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Those are some things I'm thinking about right now. Also, I think a post about "how to design a great game" would be a good one. As in, how many different takes there are on that floating around and what the meta-takeaway from all of them might be (EG, nobody really knows how to design a game, so the best approach is one of experimentation.)
Also, ethics in game design is a topic everyone should be discussing. A lot.
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