Sponsored By

Come to GDC in March and learn how the latest _Just Cause_ game copes with a wide range of vehicles and playstyles through thoughtful design of its tire dynamics and vehicle physics!

December 20, 2018

1 Min Read

Nobody knows video game vehicle physics better than Avalanche Studios, which touts them as a key selling point for its flagship Just Cause games.

The studio just set a new bar for physics-based grapple-'em-ups with the release of Just Cause 4, and at the 2019 Game Developers Conference you'll get to peek under the hood to see how it works.

As part of GDC 2019's Programming track of talks, Avalanche Studios lead mechanics designer Hamish Young will be speaking about "Vehicle Physics and Tire Dynamics in 'Just Cause 4'." 

He'll show you how the latest Just Cause game copes with a wide range of vehicles and playstyles through thoughtful design of its tire dynamics, and how the right technical decisions were reached during design of the game's vehicle physics model. 

You want to be there, because Young also plans to go through the "magic formula" tire model, examine why it may not be optimal for arcade and "simcade" handling, and propose a more designer-friendly approach which is not semi-empirical, has considerably fewer parameters and produces more player friendly results.

For more details on this talk (and many more!) check out the GDC 2019 Session Scheduler. There you can begin to lay out your GDC week, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. 

Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.

For more details on GDC 2019 visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent company Informa

Read more about:

event gdc
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like