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GDC Europe: See how Obsidian designed and developed Pillars of Eternity

At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about the technical/creative challenges of developing crowdfunded PC RPG Pillars of Eternity to be a "retro classic" with contemporary design.

GDC officials are lining up some great talks for the big GDC Europe conference this August in Cologne, Germany, and today they're happy to announce another exciting session taking place at the show.

In developing the crowdfunded PC RPG Pillars of Eternity, Obsidian Entertainment sought to create a spiritual successor to beloved '90s PC RPGs like Baldur's Gate and Planescape Torment. That involved a host of technical and creative challenges, as well as the tricky work of designing a game with contemporary sensibilities that could also appeal to fans of those classic games.

At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about those challenges in his talk "Looking Back and Moving Forward with Pillars of Eternity." Make time to check it out, and you'll walk away with insight into the into the benefits and pitfalls of making a "retro classic", especially for a crowdfunding audience that is emotionally (and financially) invested from the start of the project.

Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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