Once again Gamasutra sister site GameCareerGuide has posted the results of a Challenge posed to its readers -- to simplify a complicated game
-- while also beginning a new one inspired by their favorite songs
Overly complicated game interface and design has posed a problem for the industry for some time. While complexity is required to make a game deep, overly complicated design and interface can obscure a game's depth -- keep it from being accessible enough to engage with.
GameCareerGuide asked its readers to tackle this as a Game Design Challenge.
The winning entries
Joe Locastro, Columbia College Chicago, EdEN Online (EvE Online 2)
Stephen Miller, Student at Tribeca Flashpoint Media Arts Academy, X-Com: An Elegant Sequel
Carl Killian, Freelance, Romance of the Three Kingdoms: Social
The full results, including three runners-up, are live now at GameCareerGuide
In a total change of pace from the previous challenge, the latest Game Design Challenge -- which kicks off today -- asks GCG's readers to create a game design
inspired by a favorite song:
"We're asking you not to make a rhythm game. Instead, pick a song you like a lot and just sit and listen to it... and come up with the game design that the song itself inspires you to create."
Full details are available at GameCareerGuide
; all readers are eligible to submit designs.