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Gamasutra Member Blogs: From Transmedia To Mobile App Refunds

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the transmedia approach to IP development, refund policies for mobile App Stores, Metacritic charts, a
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the transmedia approach to IP development, refund policies for mobile App Stores, Metacritic charts, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs - Transmedia – A New Approach To IP Development (Bruno Patatas) Portuguese game designer and scriptwriter Bruno Patatas offers a brief introduction to the transmedia concept, and how to develop a product using this new approach. - Refund Policy On App Store And Android Market In Taiwan (Lucifer Jheng) As Apple announces an exclusive '7-days-trial-period' app refund policy for Taiwanese consumers, Mike Langlois notes that Google refuses to revise its refund policy and has removed all paid apps from Taiwan's Android Market. - Before Action Videogames, There Was Pinball (Ron Newcomb) If board wargames are the predecessor of strategy video games, so might pinball precede the action video game. Ron Newcomb believes the rise and fall of pinball may foretell something for the action video game. - MetaCritique: Metacritic graphs And More! (Craig Wilson) Craig Wilson offers an abridged collection of interactive graphs scraped from Metacritic examining the 7-9 review scale, the most common game names, the status of the console wars, and more! - The Two-Inch Wall (Brandon Karratti) While playing a first-person shooter, have you ever found yourself at a dead sprint, when suddenly you're running in place with no indication of why? This is what I call "The Two-Inch wall."

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