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This Week's Standout Member Blogs
Or: How Learning to Design Games has Ruined My Interest in Playing Them. Douglas Lynn presents a highly subjective tale of how knowing what games are makes them less interesting, and how elements of fandom and fanboyishness clash to restrict a desire to play.
Mechanical Breakdown: Boss Battles And Other Climactic Events
Paul Sztajer offers a guide to boss fights and climactic events, looking at what makes them work from both a gameplay and narrative angle.
Are Consumers Becoming Immune To Advertising?
Last week's Extra Credits/Escapist fiasco raises some interesting questions about making money off of advertising, says Robert Bevill. Here, he looks at how advertising is becoming increasingly more ineffective in this online age.
An Elegant Solution
In due time, you'll find yourself in this terrible position. The game is in production, everyone is hyped about it, and you can feel it staring at your face. A major design flaw... Rafael Vazquez asks, "How do you even begin to fix it without disrupting production?"
Spatial Constraints And Narrative Experience
Sharing more game design theory insights, Joey Gibbs discusses the effect that spatial organization has on the narrative experience present in modern games.