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Gamasutra Member Blogs: From Bravery To RPG's Irrelevance

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as bravery and loss in games, the self-made irrelevance of the RPG in the modern games industry, and more
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as bravery and loss in games, the self-made irrelevance of the RPG in the modern games industry, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Bravery And Loss In Games (Mathew Stone) There’s an endless cavalcade of games where your goal is to accomplish heroic and courageous deeds, from rescuing princesses to stopping the terrorists. But Mathew Stone asks, "Have you ever actually felt brave while playing a game?" RPG Storytelling - The Unmet Potential (Dylan Woodbury) Dylan Woodbury feels RPGs have been telling the same generic story with the same dull characters for 30 years now, though he argues they have the greatest potential for being art, speaking of life and the human condition, and addressing serious issues. The Self-Made Irrelevance Of The RPG (Eric Schwarz) In this post, Eric Schwarz' responds to BioWare Corp. co-founder and group creative officer Greg Zeschuk's recent musings on the relevance of RPGs in the modern games industry. How to Submit Feedback that Will Make it Into the Game (Not the Recycling Bin) (Brent Knowles) Bent Knowles details appropriate ways to provide feedback while testing a game in development, offering several tips for submitting feedback, as well as an example for how to improve your comments. Codecrunch: An Indie Flash Post-Mortem (Ben Sullivan) Thermite Games' Ben Sullivan sums up what went right and what went wrong with his team's first release, Codecrunch, a Flash-based puzzle game based of the classic code-cracking puzzle game Mastermind.

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