[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including reasons why you should make an Xbox Indie Game, seeking Vita concept approvals from Sony, and timely payments for projects.]
In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs
-- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs
are written by development professionals with a wealth of experience to share.
We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines
Here are the top blogs for the week:
Eight Reasons Why You Should Make An Xbox Indie Game
Silver Dollar Games' Jonathan Flook offers eight reasons why you should be working on projects for Xbox Live Indies Games, drawing from his experiences making titles from the first day the download platform launched until now.
Advertisers And Brands Don't Get Games; This Is Your Chance To Make Sure They Do.
This isn't another blog post about gamification. Dan Hon says it's about brands who want to reach people, and great, fun games being the way to do it. And your chance to get money to put your games in front of millions of people.
Vita Concept Approval SHOCK!
Icon Games' Richard Hill-Whittall discusses his team's previous struggles receiving concept approvals from SCEA for PS2/PSP projects, and its recent attempts for Stage One Vita concept approval (or International Product Assessment as it is called).
Timely Payment. Why Not?
When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Alexander Brandon analyzes this dilemma.