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Gamasutra Expert Blogs: From Team Bondi To Workification

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including a current Team Bondi worker responding to allegations from ex-employees, the "workification" of games
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including a current Team Bondi worker responding to allegations from ex-employees, the "workification" of games, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs - Team Bondi: My Side Of The Story (Dave Heironymus) Responding to the number of anonymous ex-employees decrying Team Bondi's working conditions and crunch, the studio's current lead gameplay programmer Dave Heironymus presents his side of the story. - Eureka: Design Inspiration From 5 Arcade Classics (Simon Carless) Gamasutra publisher Simon Carless picks out five classic arcade game that delighted him from last weekend's California Extreme show, and points out what we can learn from them from a design perspective. - You're Doing It Wrong! How (Not) To Persuade Women To Enter Game Development (Genna Habibipour) "This isn't about man bashing, unfairness and inequality, or catch-22 arguments," says Red 5 studios animator Genna Habibipour. "This is about our campaign for increasing the number of women in video games. Frankly, it sucks, and it may actually be working against itself." - The 'Workification' of Games (William Volk) While many companies are trying to gamify everything under the sun, PlayScreen co-founder and CCO William Volk argues that games are becoming more like work. But that may not be such a bad thing.

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