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Gamasutra expert blogs: From Spry Fox to Kickstarter lessons

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including thoughts on Spry Fox's lawsuit from the studio's general counsel, lessons from two successful Kicksta
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including thoughts on Spry Fox's lawsuit from the studio's general counsel, lessons from two successful Kickstarter projects, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Don't tread on Spry Fox! (Tom Buscaglia) The Game Attorney, Tom Buscaglia, discusses the Spry Fox law suit against 6waves Lolapps for its infringement of Triple Town and recent claims of cloning of Nimblebit’s Tiny Tower by Zynga. Business postmortem series intro: Wolf Toss on iOS, Android, and Chrome (Mike Arcuri) Wolf Toss, the first Zipline Games title, just crossed the 1 million players mark six weeks after launch. Mike Arcuri's blog series shares detailed data and lessons learned from the experience of sim-shipping on three modern app stores without a large budget. The pinch artist (or, contributors and symbiosis?) (Adam Saltsman) For game makers who are looking for a way to blow off some creative steam, donating a little bit of your time to helping someone else's game exist is a great way make the world better and still expand your own gameography and experience at the same time. Clicking and rewards in Empires and Allies (Sylvain Dubrofsky) The core interaction in Empires and Allies is clicking on interactive objects and rewards with the mouse. Sylvain Dubrofsky says that with some simple techniques, Zynga was able to make a pretty boring, repetitive task feel good even after the thousandth time. Spreading the word via Kickstarter: Lessons from two successful campaigns (Howard Tsao) Howard Tsao shares lessons learned from two successfully funded campaigns on Kickstarter, and recommends Kickstarter as an effective means to get the word out and engage with fans.

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