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Gamasutra Expert Blogs: From Indie Motivations To C.S. Lewis

In highlights from Gamasutra's Expert Blogs, industry notables write about results from a recent indie developer motivations survey, why we aren't ready for streaming games, C.S. Lewis, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about results from a recent indie developer motivations survey, why we aren't ready for streaming games, C.S. Lewis, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Indie Game Developer Motivations: Survey Results (Daniel Fedor) For those interested, former BioWare lead tech artist Daniel Fedor has compiled a follow-up report on his Indie Developer Motivations Survey. It talks about some of the more significant findings, as well as recommendations for studios wishing to improve talent retention. We're Not Ready For Streaming Games (Robert Levitan) As OnLive and GameStop demonstrate a willingness to "take extreme measures to dominate the emerging field of game streaming", Pando Networks CEO Robert Levitan argues that the market isn't ready for live-streamed games yet. Who Owns The Pixel? Digital Rights And Performance (Pascal Langdale) Will actors and animators share credits according to the balance between free animation and capture-faithful performance animation? Actor Pascal Langdale asks what if the performance and final animation can be considered identical? C.S. Lewis And Philosophy Of Game Design (Josh Foreman) Looking at the philoosphy of game design, ArenaNet artist Josh Foreman pulls a few pertinent passages from C.S. Lewis' 1943 book The Abolition of Man, relating them to metrics and the psychological understanding of fun in video games.

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