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From Super Mario to Street Fighter, check out this giant gallery of hitboxes

If you ever wanted an easy way to study how lots of different games in all sorts of genres handle real-time collision detection, check out this Flickr gallery filled with 450+ images of hitboxes.

If you ever wanted an easy way to study how lots of different games in all sorts of genres handle real-time collision detection, you're in luck: writer Chris Wagar has established a Flickr gallery filled with 450+ images of hitboxes.

There are a few duds in the album, but the vast majority of the images showcase how the developers of everything from Super Mario Bros. to Half-Life structured the collision systems in their games. 

While it's a bit tricky to dig into any one set of images since the sources aren't listed (some appear to be captured from behind-the-scenes dev footage, while others look to be straight screencaps) it's a neat thing to scroll through and see how different devs decide what's "real" and what's not. 

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