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Dissecting Design -- Ghost Master

Each week, Game Design Analyst Josh Bycer digs into a game's design. This week -- It's a look back at Ghost Master.

Ghost Master was released in 2003 and came out during The Sims era of watching virtual people live their lives. Unlike The Sims, this game was all about figuring out the best way to scare them with a squad of ghosts.

0:00 -- Intro

1:40 -- Basic Gameplay

16:09 -- Persistence Elements

18:25 -- Advanced Play

37:44 -- Problems and Final Thoughts

For more videos on design and game spotlights, check out the Game-Wisdom YouTube channel.

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