informa
Blogs

Dissecting Design -- Ghost Master

Each week, Game Design Analyst Josh Bycer digs into a game's design. This week -- It's a look back at Ghost Master.

Ghost Master was released in 2003 and came out during The Sims era of watching virtual people live their lives. Unlike The Sims, this game was all about figuring out the best way to scare them with a squad of ghosts.

0:00 -- Intro

1:40 -- Basic Gameplay

16:09 -- Persistence Elements

18:25 -- Advanced Play

37:44 -- Problems and Final Thoughts

For more videos on design and game spotlights, check out the Game-Wisdom YouTube channel.

Latest Jobs

Pocketwatch Games

Remote
01.05.22
Senior Gameplay Engineer

Disbelief

Cambridge, Massachusetts
01.07.22
Jr. Programmer

Gameloft Australia

Brisbane, Australia
01.06.21
Creative Director

Sucker Punch Productions

Bellevue, Washington
01.06.22
Senior Systems Designer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more