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We polled developers on how their parents felt about them playing games as kids to see which ones had full support, and which ones were only able to justify it once they'd built a career on them.

Bryant Francis, Senior Editor

April 29, 2016

4 Min Read

Our first chilhood games are some of our biggest defining moments for people who work in the game industry. Whether we knew it or not, they would shape our ideas of what video games could be, as well as our interactions and experiences with communities that would become our peers and colleagues.

Sometimes, it's also worth remembering the people who bought those games for us---our parents and grandparents, uncles and aunts, who showed up at holidays or birthday parties with a wrapped box we'd either begged them for or they knew was popular with more and more kids across the nation. 

We at Gamasutra were curious how many of our readers' parents supported their gaming habits, and in what ways they allowed it or restricted it in our reader's lives. Just like there's no one right way to raise a kid, there's no real one correct way to raise a kid on video games, so it's fascinating to see the various reactions and how they shaped the developers who make games today. 

Remember, if you're interested in participating in these conversations in the future, make sure to follow @Gamasutra on Twitter. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original writing. 

As of this writing, our informal Twitter poll showed some not entirely surprising results---50% of respondants say their parents set some kind of rules down for playing games as a kid, but it's been interesting to watch the number of readers saying their parents played with them increase over the last few hours. 

This number's probably going to get larger as the years go by, and could shift how future game developers come to understand video games as their parents shape their tastes the way they can help pass down their favorite books and movies. But from the stories our readers provided us, it's also fun to learn how many of their parents were as into gaming for themselves as they were for their kids. 

A few said their parents were slightly supportive, if still insisting on some rules. 

And then of course...there were the ones who were really not fans of the whole endeavor at all. Given the job descriptions these three now boast, things seem to have have worked out just fine for them.

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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