Come to GDC Europe and see how LawBreakers' gameplay is designed
At GDC Europe Boss Key Productions' Dan Nanni will deliver an expert talk on how to design a game that's both fun and functional, using the studio's work on multiplayer shooter LawBreakers as example.
June 20, 2016
What comes first in game design: fun or functionality?
There are a lot of moving pieces to account for when designing a video game, and it's easy to focus only on getting things working before they're actually fun.
At this year's big GDC Europe conference in Germany, GDC organizers are excited to announce that Boss Key Productions' lead designer Dan Nanni will be delivering an expert talk on how to design a game that's both fun and functional, using the studio's work on the upcoming multiplayer shooter LawBreakers as a prime example.
In "Following the Fun -- How We Designed Gameplay for LawBreakers", Nanni will detail design considerations that should allow attendees to evaluate their own designs and make more innovative choices based on mistakes Boss Key has made, past experiences the team has worked through and conclusions they've come to while developing LawBreakers.
Don't miss it! Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.
GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.
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