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Come to GDC 2017 and learn to craft better sex scenes in games

At GDC 2017, narrative designer Michelle Clough will explore challenges that come with crafting believable, meaningful sex scenes in games. It promises to be a great talk, so don't miss it!

As we gear up for the 2017 Game Developers Conference, organizers would like to quickly highlight a great talk taking place at the show that addresses a tricky topic: sex in games.

More specifically, the challenge of crafting believable, meaningful sex scenes in games. That's what narrative designer Michelle Clough will explore in her GDC 2017 talk on "Fade to Black? Writing and Designing Sex Scenes in Games."

In her talk, Cleogh will examine the details and provide a toolbox for how to approach sex scenes in narrative design: how to ensure the development team is on the same page, how to contextualize the sequence within the game, and how to create a compelling, appealing, and meaningful moment.

Make time to check it out, because you'll walk away with ideas and tools for creating well-crafted, meaningful, and appealing scenes involving sex or eroticism. You'll also learn how to set good foundations for creating such scenes, both within the context of the narrative and within their development team.

So don't miss your opportunity to save money by registering for GDC early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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