Dishonored 2 is a game with a million working parts. Its AI, powers systems, level design, audio, art, and writing all come together in a Rube-Goldberg machine of systems that lets players improvise their way to the top. So how did Arkane Studios make these systems work together?
Well today at 11AM EST, you’ll get a chance to ask them yourself. Join us for a stream of Dishonored 2 with creative director Harvey Smith as we play through the Clockwork Mansion, Dishonored 2’s second major level.