[Every week, IndieGames.com: The Weblog co-editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days on his sister 'state of indie' weblog.]
This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.
The delights in this edition include an adventure game made by a five-year old (with a bit of help from her doting father), a turn-based squad battle game, a 2D sandbox game that features destructible environments, plus a puzzle-based exploration number from accomplished Flash game designer Bart Bonte.
Here's the highlights from the last seven days:
Game Pick: '14 Locks'
(Bart Bonte, browser)
is another simple yet engaging puzzler from Mr Bart Bonte. You are trapped in a series of rooms, each with a locked door to the next. The keycode needed to unlock each door is somewhere in your current room and needs hunting down before you can progress."
Game Pick: 'Frozen Synapse'
(Mode 7 Games, commercial indie)
is a turn-based strategy with a Rainbow Six
feel to it. The battlefield is blue, and your squad is waiting for orders. Soldiers can be given waypoints and firing orders, and your job is to eliminate the enemy before the game ends."
Game Pick: 'Terraria'
(Re-Logic, commercial indie)
, in some ways, feels like the 2D side-scrolling cousin to Minecraft
. There are deep, dank catacombs. There is digging. There is a destructible environment, crafting, numerous enemies to lay siege on you. There is, inevitably, going to be a lot of sandbox-y fun."
Game Pick: 'Trapped'
(Wiebo de Wit, freeware)
you've got a ship and a portal to protect from incoming digital enemies, but simply killing them isn't enough. You also need to break open the yellow nodes inside, then drag them into your portal to give it enough power to leave the dimension before the time expires."
Game Pick: 'Sissy's Magical Ponycorn Adventure'
(Ryan Hensen Creighton & Cassie Creighton, browser)
"This is just far too adorable for words. The images, the voice acting, the puzzles, the conceptual brilliance. Grown-ups would have problems coming up with something as unreasonably cute as this, and that's because one half of the creative duo responsible for crafting Sissy's Magical Ponycorn Adventure
is 5 years old."