Baseball Perfect Games
Baseball Perfect Games veteran Brenda Brathwaite explores the concept of delayed
gratification in game design Baseball Perfect Games , and discusses ways to give the player a
sense of incremental progress, creating the same sense of urgency as
individuals feel with a Baseball Perfect Games book they can't put down Baseball Perfect Games .
An Argument For Community-Funded Games
Seth Sivak feels Gabe Newell's recent suggestion that more game development could be funded by the player community just might work -- he discusses why, and lays out some specific circumstances advisable for developers considering giving this model a try.
Ze iPhone Game: Choosing an Engine
Although iPhone developer Jason Bakker isn't ready to reveal specific details of his project, he goes in-depth to share insights on the process of selecting an engine, detailing specific considerations in the decision-making process, and thoughts on engines from Unity to Torque2D.
A perfect game must have no hits nor walks; no player from the opposing team in 9 innings can reach a base, hence a no hitter and a shutout.
Others who have picthed perfect games since 1900 have included:
Mark Buehrle’s today was for baseball only the 18th time in MLB history. Only 16 perfect games in the MLB have been achieved since the 1900s, the first nabbed by Cy Young in 1904.