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At GDC Europe, see how military theory can help you design better strategy games

GDC Europe 2016 attendees will have the chance to attend a talk on "Strategy Game Design and the Operational Level of War" and learn how military theory can help you make better strategy games.

This year's GDC Europe conference in Germany is coming up quick, and today event organizers like to tip you off to a great talk about strategy game design that will take place at the summer conference.

Come August, GDC Europe 2016 attendees will have an opportunity to attend the "Strategy Game Design and the Operational Level of War" talk from Plarium's Guy Ulmer. 

The one-time Red Alert modder now serves as an expert on optimizing mobile games, and during his presentation he'll show you how a better understanding of some basic military discipline when building a strategy game will help designers better define their niche in the crowded strategy/RTS game markets.

Make time to attend his talk to familiarize yourself with the concept of "levels of war" in military theory, understand via examples how it applies to different games in the strategy genre, and have a clear grasp on how you can incorporate it into your own games.

Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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