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At GDC 2017, Blizzard shares tips on designing great game rewards

At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.

As the schedule for the 2017 Game Developers Conference comes together, organizers want to highlight a particularly promising talk that taps into the well of game design expertise at Blizzard Entertainment.

Travis Day is a senior game designer at the company, and in his GDC 2017 Design track talk on "Rewards in Video Games" he'll share some hard-learned lessons about how reward systems can guide or harm player experience.

See, over the past 12 years Day has worked on reward systems for both World of Warcraft and Diablo 3; at GDC he'll be talking about the role of rewards in video games, what they do for players and the cost of using them.

Day will also discuss some of the ways they have gone wrong for Blizzard games and how Blizzard tried to address the problems rewards created. 

So make time for it in your GDC 2017 schedule, and don't miss your opportunity to save some money by registering early -- the deadline to register for passes at a discounted rate is January 18, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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